PLO 3 Supporting the Needs of All Learners



Abstract
This paper discusses and demonstrates Program Learning Outcome 3 “the importance of designing technology-enhanced learning opportunities that will support the needs of all learners”.  As educators, it is necessary to understand the strategies, principles, and theories that support the diversity of our students when incorporating technology into instructional design.  The discussion includes the design and implementation challenges experienced during the redesign of a MATLT activity and how they were overcome.  This activity applies technology-enhanced instructional strategies to meet the needs of the diverse levels of learning abilities in a kindergarten classroom. 

PowerPoint is an important technology tool that will support the visual learner and the text can be presented along with the audio to support the audio learner.  Creating an activity with this technology fosters interest and motivation to master the learning goals.  According to Clark and Mayer (2011) the redundancy principle states that on-screen text should not be added to narrated graphics.  In order to accommodate all levels of abilities, it was decided to go against the redundancy principle and add the ability for a student to hear a familiar voice along with reading the text for those students that are still unable to read or are not fluent readers.  Students with higher reading ability have the choice to proceed without having to listen to the audio.  The animation features incorporated into the presentation can captivate the visual learner’s interest and the learner can control the pace of the activity or revisit pages for remediation. 
This activity is the second of a series of activities based on an e-learning design framework called the “Absorb-Do-Connect” approach. The first activity was an “Absorb” activity that was designed to provide knowledge by teaching the steps of solving an addition word problem.  The learner will listen to narration, watch an animation, or read text to gain information being physically passive and mentally active.  According to Horton (2011), the “Do” activity is designed for the student to apply skills, knowledge, and attitudes and receive feedback on their efforts through games, discoveries, or practice.  The learner is an active participant doing something with what they learned in the “Absorb” activity.  In the “Connect” activity, the knowledge or skill is then applied to a real world situation providing the link back to the workplace or daily life experiences.
In choosing the medium of a PowerPoint presentation, the learner is able to control the pace of the activity by clicking to advance to the next problem and the ability to go back to any slide necessary for clarity.  It is possible to utilize other technology tools that have the same features as in PowerPoint.  The first revision was to remove the text from the slides as the redundancy principle states that when using narration and graphics, text should not be added.  The next revision was the timing of the graphics to allow a better flow and reinforce understanding. 
According to an announcement from Dr. Keith Pressey (2013) narration can not be added effectively to PowerPoint presentations due to “known issue that the sound may very well be out of sync or not present when it's run on different user's machines” (para 2).  The narration was originally created in PowerPoint and happens to work well with the computer system used in Newark Public schools, the original designated user.  Therefore it was decided to use Camtasia 2 to turn the presentation into a video with the ability to distribute it without the need of a live instructor being present.  The problem that occurred with the conversion into Camtasia was that there is not a way for the student to control the pace of the lesson and pause the slide as they work.  In doing research on the process of creating and playing back the video, it seems that the way for the student to pause a segment happens during playback of the video in Youtube or Screencast.  When the student is given instructions for viewing, pause and playback for remediation will be accomplished at this time. 
When trying to upload the file to Screencast, the file was too large to transfer and an error occurred when using the Screencast Uploader.  Instead the movie was uploaded to Youtube as Problem Solving Camtasia 2.  Hopefully, these changes will improve the ability for students to have access to the lesson.  Edmodo is also used in our school district for e-learning assignments and the video and PowerPoint will be uploaded to this social learning platform.

References
Clark, R.C. & Myer, R.E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning-3rd ed. San Francisco: Pfeiffer.
Goins, L. (2013). Solving problems Camtasia 2. Retrieved from http://www.youtube.com/watch?v=qn0HwsQ2A58&feature=youtu.be
Horton, William. E-Learning by Design (Second Edition). (2011) San Francisco: Pfeiffer.

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